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Aníbal Da Silva

3D Artist

Portfolio

The stuff I have been working on

WITH PASSION ABOUT ART AND GAMES, MY AIM IS TO GROW AS AN ARTIST WORKING ON FUN AND CHALLENGING PROJECTS.

About me

Born in 1987 in Montevideo, Uruguay, I have always been passionate about cartoons, videogames, and extreme sports. Lover of the arts -with a hidden circus arts talent-, I'm currently working in the advertisement area but I've been training, formally and informally, as a 3D artist to actively participate in the videogames industry.

Education / Career

3D Artist

Self-Taught (2008-ongoing)

Bios Institute – Professional 3D animation. (2008-2010)
Game Art Institute – Character creation for games with Adam Skutt. (2016)
CGMA – Intro to Maya
CGMA – Intro to Production Modeling


Professional work:

Freelance – (2009-ongoing)
Zeta Productora – (2010-ongoing) http://zetaproductora.tv/ – worked on several projects that make me grow as an artist and as a person along these years.

Software Knowledge

These are the software that I feel more comfortable working with

Nuke


 

Marmoset Toolbag


 

Photoshop


 

3ds Max


 

Maya


 

ZBrush


 

Substance Painter


 

Marvelous Designer


 

Unreal Engine 4


 

Contact me

Feel free to drop me an email filling the contact form below.

Thanks for your visit!